Game Programming From The Ground Up
Sunday, August 1, 2010
Table Of Contents
GAME PROGRAMMING FROM THE GROUND UP
Forward
VOLUME I
Introduction to Volume I
CHAPTER I - Getting Started
i.
Our Development Environment
ii.
Installing Bochs
iii.
Setting Up Bochs
iv.
Working With DOS
v.
Working With RHIDE
vi.
Chapter I Review
CHAPTER II - Mode 13h
i.
What Graphics Are Made Of
ii.
The Size of Pixels
iii.
Number Systems And Memory
iv.
Colour Depth
v.
Mode 13h
vi.
Switching to Mode 13h (In Theory)
vii.
Switching to Mode 13h (In Practice)
viii.
Plotting Pixels (In Theory)
ix.
Double Buffering
x.
VBlank
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